DARK
4Revival Rose
Archetype:
Rose Dragon
ATK:
1300
DEF:
1300
View:
3789
If a Level 5 or higher Plant-Type monster you control is destroyed, you can Special Summon this card from the Graveyard.
Revival Rose — Power Evaluation
Final Score: 54 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 56 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender, Material body
Why it scores here
Revival Rose is a conditional graveyard recovery tool that shines in Plant-heavy decks like Rose Dragon, where Level 5+ monsters are frequently run and the destruction trigger can reliably activate. While it generates no card advantage and provides no direct opponent interaction, it serves as a consistent body generator and Rank 4 material provider that justifies 1-3 copies in archetype-focused builds. The card's 1300/1300 stats and low deck cost make it splashable, but its role is fundamentally reactive rather than proactive—it extends plays after Plants are destroyed, not before.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 48 | Moderately accessible in Rose Dragon and Artifact decks (28 decks, 67.8% in Rose Dragon variants) but conditional on having a Level 5+ Plant on field and that Plant being destroyed (verified) |
| Combo & Conversion | 28 | Text-only inference: the card does not start combos or create multi-card lines; it recovers a single 1300/1300 body when a Plant is destroyed (inferred; no combo data supplied) |
| Resource Economy | 50 | Roughly even value when triggered (−1 Plant destroyed, +1 Revival Rose recovered from GY); no searches, draws, or net advantage generation (inferred) |
| Effect & Interaction | 18 | No direct disruption or negation; provides soft deterrent against destroying your Plants but cannot negate or remove opponent cards (inferred) |
| Material Utility | 65 | Clean Rank 4 XYZ and Synchro material as a Level 4 Plant; DARK attribute provides some flexibility in decks requiring attribute fits (verified from card type/level/attribute) |
| Resilience & Flexibility | 55 | Multi-zone play possible (hand, field, GY) with no once-per-turn restriction, but fundamentally dependent on opponent destroying your Plants (inferred from card text) |
| Deck-Building Efficiency | 75 | Excellent slot efficiency: no garnet risk in Plant-heavy decks, no locks or self-restrictions, splashable at 1-3 copies with no major deckbuilding cost (verified from 28 decks running 1.43 copies on average) |
Calculation
Weight profile: Primary role Recovery/Recursion. Intrinsic ≈ 52, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Conditional recovery with no cost (triggered effect, not activated)
- Rank 4 XYZ and Synchro material in Plant-focused decks
- Splashable in multiple archetypes with minimal deckbuilding friction
- Acts as a soft deterrent against opponent destruction strategies
Weaknesses
- Purely reactive—does not generate card advantage or start combos
- No direct opponent interaction; requires setup (Level 5+ Plant on field)
- Conditional trigger (relies on opponent destroying your Plants)
- Low offensive stats (1300/1300) and no native disruption
Counters / choke points
- Negation of the destruction effect (e.g., Solemn Judgment, effect negators)
- Banishing your Plants instead of destroying them (e.g., exile-based removal)
- Hand traps that stop Plant setup before your board is established
Best use
Graveyard recovery enabler and Rank 4 material provider. Decks: Rose Dragon, Artifact (Plant variant), Plant-heavy control.
Evidence & gaps
- Verified: Card text is clear: conditional GY recovery triggered when a Level 5+ Plant is destroyed; 28 decks run the card, concentrated in Rose Dragon (67.8%) and Artifact (21.4%); All top partners are Rose Dragon monsters (Black Rose Dragon, Red Rose Dragon, Roxrose Dragon, etc.), confirming deck fit; 1-3 copies per deck (avg 1.43), suggesting consistency slot role
- Observed: 46.4% of decks run it in Rose Dragon (archetype_id 831); 21.4% in Artifact and 21.4% in another Rose Dragon entry (archetype_id 1033); Distinct 6 archetypes include Rose Dragon, Artifact, Azamina, Solemn; Top card context: is_top_card = false, not ranked among format leaders
- Inferred: Recovery/Recursion primary role based on GY-trigger conditional text; Extender and Material body secondary roles (body generation and Rank 4/Synchro fit); Combo conversion ~28 inferred from text (single-body recovery, no multi-card lines observed); Effect interaction ~18 inferred (soft deterrent, no hard negation or removal); Material utility ~65 inferred (Level 4 Plant, DARK, clean for Rank 4 XYZ/Synchro)
- Data gaps: No combos supplied — combo conversion is text-only inference, no empirical board data No guides supplied — no human analysis of the card's role in specific strategies No usage statistics (StatisticsCard) — archetype inclusion % inferred from 28-deck sample only, not historical data No banlist token — assumed unlimited (3 copies); actual banlist status not supplied






